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# 404—GEN Launches First Game Jam for Games Built With AI-Generated Assets
- URL: https://www.tao.media/404-gen-launches-first-game-jam-for-games-built-with-ai-generated-assets/
- Published: 2026-09-15T13:44:10.000Z
- Updated: 2026-09-15T14:35:38.000Z
- Description: 404-GEN has announced a two-week contest that asks creators to build playable Three.js games with 404’s game generator repo, with 10 TAO in rewards.
- Author: Antonio Verrico
- Tags: 404, News, Subnets

[404](https://www.404.xyz/?ref=tao.media) has launched its first 404 Game Jam Competition, giving creators two weeks to build playable Three.js games with 404-generated assets and submit them for judging.

The Bittensor Subnet 17 project [announced](https://x.com/404gen%5F/status/2098444389034909868?s=20&ref=tao.media) that the competition runs from September 11 to September 25, with winners set to be announced live at [Exploit Summit](https://exploitsummit.com/?ref=tao.media) in Montreal. The prize pool is 10 TAO, roughly $2,300.

The contest centers on 404's public [game generator repo](https://github.com/404-Repo/404-game-recipe?ref=tao.media), which is designed to let users point a coding agent at the repository, describe a game, and generate a playable result using 404-generated 3D assets. For the game jam, 404 said every 3D object must be Three.js code created through the recipe, with entries judged on playability, visual finish, originality, and build receipts.

> 1/   
> The very first 404 Game Jam Competition is now officially live.  
>  
> We’re giving creators two weeks to build a playable 3JS game using 404’s game generator repo.  
>  
> Simply point your agent at the repo, build a game from a single prompt, and compete for 10 TAO ($2,300).  
>  
> The… [pic.twitter.com/7fBuptxm5i](https://t.co/7fBuptxm5i?ref=tao.media)
> 
> — 404 (@404gen\_) [September 11, 2026](https://x.com/404gen%5F/status/2098444389034909868?ref%5Fsrc=twsrc%5Etfw&ref=tao.media)

## 404 Pushes From 3D Assets Toward Playable Games

404 is best known as a Bittensor subnet focused on decentralized 3D content generation. It's a decentralized, AI-powered toolset for generating production-ready 3D meshes and 3D Gaussian Splats, with access through a Blender add-on, Unity plugin, Discord bot, and API.

The game jam puts that technology into a more concrete creative workflow. Instead of asking users only to generate individual models, the competition asks them to turn those assets into interactive browser games. A useful game entry needs more than objects. It also needs scene structure, controls, objectives, pacing, and enough polish for someone else to play.

That framing also fits 404's recent work around procedural Three.js generation. The project's active competition repository describes a subnet-side "threejs" competition in which miners produce Three.js modules for image prompts, while validators render views and evaluate outputs through a judging pipeline. The creator-facing game jam translates that broader push into a public challenge, asking creators to use the generation stack to produce a playable game rather than a visually plausible demo.

## Why Three.js Matters for the Competition

The choice of Three.js makes the jam especially relevant for web-native game and interactive media builders. Three.js is a JavaScript library for rendering 3D scenes in the browser, meaning a finished project can be distributed as an accessible web experience rather than requiring a full native game engine installation.

404’s stated mission is to make 3D content creation easier for people building games, virtual worlds, and AR, VR, and XR experiences. A browser-based workflow lowers the barrier between asset generation and playable output. Creators can prototype an idea, generate the 3D objects needed for it, wire those assets into a scene, and share the result through standard web tooling.

The requirement that 3D objects be created as Three.js code through the recipe also gives the competition a clearer technical constraint. Rather than importing arbitrary 3D asset packs, participants must use 404's generation path as part of the creative process, which makes the contest a test of both game design and the underlying asset-generation workflow.

## From Dataset Scale to Real-World Creation

This update follows 404's milestone announcement from July, when the project revealed an open-source repository containing more than 21.5 million high-fidelity 3D assets and roughly 40TB of data generated through its Bittensor miner network. 

[404 Announces World’s Largest Open-Source 3D Dataset at 21.5 Million Assets404’s repository now surpasses the combined volume of all other existing open-source 3D datasets.![](https://storage.ghost.io/c/78/0b/780ba906-b1a7-4bf0-873c-bdd5c32e5331/content/images/icon/Group-1321319358-92e3d4ab-3321-45c0-9401-8ad3b38b2af7.png)Intelligence | AI, Robotics and Bittensor News & InsightsBart Hillerich![](https://storage.ghost.io/c/78/0b/780ba906-b1a7-4bf0-873c-bdd5c32e5331/content/images/thumbnail/ChatGPT-Image-Jul-15--2026--02_24_29-PM-fcd1ab48-449d-4c00-a063-cc8680673ead.png)](https://www.tao.media/404-announces-worlds-largest-open-source-3d-dataset-at-21-5-million-assets/)

With the Game Jam, 404 is now putting its generation stack directly into the hands of creators, serving as a public test for how well 404 can currently fit into an end-to-end creative workflow. 

The competition should offer the clearest look yet at how 404’s 3D generation infrastructure translates into usable, creator-facing products.